Arm's new Immortalis GPU aims to capture the hearts of gamers

Keying in on raising its performance game for mobile gamers, Arm this week announced the Immortalis GPU, what it described as a “new flagship GPU”  that leverages hardware-based ray tracing to elevate the Android gaming experience in a major way, the company said.

Immortalis is differentiated by features “that include hardware-based ray tracing, and it's going to supercharge the Android gaming ecosystem with unrivaled performance,” said Paul Williamson, senior vice president and general manager, Client Line of Business, Arm. “It's built on the heritage of Mali [Arm’s existing family of high-performance GPUs] but it's tuned and enhanced for the ultimate mobile 3D experiences.”

Along with the Immortalis, Arm also launched the Mali G715 and Mali G615 GPUs. The Mali-G715 includes a graphics feature called variable rate shading that promises energy savings of 15% over earlier GPUs, which translates to more play time for gamers to take advantage of the chip’s performance boost, Williamson said, while the G615 supports more premium mobile use cases.

Both chips deliver “a doubling of machine learning capability for more intelligence and a better user experience,” Williamson added.

But Arm’s news this week was not limited to GPUs. The company announced new CPUs, including the Cortex-X3 and Cortex-A715. 

Williamson stated in a blog post released along with the launch, “We are continuing to increase single-threaded performance with the new Arm Cortex-X3 which targets a range of benchmarks and applications, delivering a 25% performance improvement compared to the latest Android flagship smartphone, and a 34% performance improvement compared to the latest mainstream laptops.”

The Arm Cortex-A715, meanwhile, pins its value to energy efficiency, with a 20% energy efficiency gain and 5% performance uplift compared to the earlier Cortex-A710.

“The importance of efficient performance makes Cortex-A715 the CPU cluster workhorse of “big.LITTLE”-based configurations, with the technology now the most commonly used heterogeneous processing architecture for consumer devices worldwide,” Williamson stated.