SoftKinetic Brings Real Hand And Finger Recognition To The Virtual World

SAN FRANCISCO, CA -- SoftKinetic, provider of 3D vision and gesture recognition solutions, announces that its DepthSense Close Interaction Library (CILib) is now adapted specifically for the augmented and virtual reality environments. CILib is specialized middleware based on SoftKinetic's pioneering hand and finger tracking recognition technology, and this new adaptation is the company's first step in creating 3D technology specifically targeted to the AR/VR markets.

SoftKinetic's CILib offers the most natural and robust interaction, which is usually limited by the typical skeletal tracking solutions currently available in today's AR or VR experiences. By placing the user's actual hands in the environment, this sophisticated tracking allows both gesture recognition and physical interaction.

"Virtual reality is incredibly exciting for the gaming community, as it provides a truly magical engagement with the world around us," said Eric Krzeslo, chief marketing officer at SoftKinetic. "SoftKinetic's CILib, coupled with our advanced 3D Time of Flight depth sensing camera, is uniquely suited to the demands of both the AR and VR environments, and provides the 'feeling of presence' gamers crave."

SoftKinetic has included the CILib in its ReachVR™ toolkit, available beginning Q2 2015 through the company's website at http://www.reachvr.com/. The toolkit allows developers to use SoftKinetic's tracking library in conjunction with its 3D depth-sensing camera (available in bulk by contacting SoftKinetic or individually by purchasing a Creative Senz3D camera), and download the specifications necessary to 3D print a mounting bracket for use with the Oculus Rift or OSVR immediately.

For more information, visit:
http://www.softkinetic.com
http://www.youtube.com/SoftKinetic

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