The market for wearable computing is gearing up as more and more players are joining the market.

DUBLIN --- Research and Markets has announced the addition of the "Wearable Computing Market - Infotainment Outlook (2016-20)" report to their offering.

Need for instant information access and the advancement in the communication, networking and recognition technology are the major reasons for the growth of wearable computing market. But, as the technology is in its initial phases only the early adopters are currently using these devices because of the high price which is delaying the growth of this market.

The report titled Wearable Computing showcases an in-depth analysis of the overall Wearable Computing market in terms of market size, segmentation for Geographies, application and service provider analysis.

The report brings about a detailed description of the developed and emerging markets globally, service providers analysis along with market across segments of Wearable Computing by Region (North America, Europe, APAC, South America and ROW) and Application (Fitness & Wellness, Medical & Healthcare, Enterprise & Industry and Infotainment).

Key Topics Covered:

1. Introduction
1.1. Report Description
1.2. Objective
1.3. Scope of the Research
1.4. Regions Covered
1.5. Key Takeaways
1.6. Key Stakeholders
1.7. Key Terminologies
1.8. List of Abbreviations

2. Executive Summary
2.1. Executive Overview

3. Research and Forecasting
3.1. Research Methodology
3.2. Forecasting Methodology

4. Industry Landscape
4.1. Market Size and Growth
4.2. Competitive Landscape
4.3. Market Share
4.4. Company Classification
4.5. Region Outlook
4.6. Market Metrics
4.7. Porter's Five Forces Model
4.8. Key Drivers Analysis
4.9. Key Constraints Analysis
4.10. Key Opportunities Identified
4.11. Key Challenges Identified

5. Market Segmentation
5.1 Application

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